Showing posts with label Concepts. Show all posts
Showing posts with label Concepts. Show all posts

Monday, May 4, 2009

What Happened To Branding?

Today was the rare type of day when I have a sort of vision, a clairvoyant look into the world. In return, I get to either create something awesome, go through an anxiety attack, or both. Today, I had both.

Posted on my new blog, Larry West Productions: The Blog, this is a snippet of my article on branding.
Sometimes I feel older than I should.

This isn't a figure of speech your about to read, nor am I over-simplifying what happened. I woke up this morning, eyes aching from the attempts to open them after basically rubbing away the protective layer on them last night and then having it grow back this morning. After I got both eyes open, watching TV, I realized something: There is no branding anymore.

I was watching "Morning Joe" on MSNBC when that hit me. I was watching the logo in the background as it was displayed on a screen and that made me think about what it meant, which, really, was nothing. It's a sloppy logo. Joe Scarbrough is a straight-laced Republican and the logo is a liberal-minded, coffee-shop logo. It doesn't work. It's not a brand. The show was slapped together after the Don Imus thing and they never made the logo work for the show. Joe just doesn't look good against the logo, against this "brand", and he always looks awkward.

Then I started to think about my logo and branding.
There's a lot more to this, including Spongebob Squarepants, Apple, and Virigns! Enjoy!

Tuesday, August 19, 2008

Framing Revolution: The Future of Design?

I'm currently sitting at my desk looking at another piece I'm doing for work and I'm pounding my head over what to do. It has come to my attention that the year is now 2008, and the decade is, sadly, coming to an end. In this light, a new revolution in the world of art and graphic design is in order and I have decided to do something I rarely have been able to do in the past; start it.

Admittedly, for being a "non-conformist" and such, I have rarely not followed the trends in modern graphic design. The fact that the trends have leaned towards a more punk-influenced style in the past 2-3 years makes my job easier since I've been in that mindset my whole career, especially now. So now that the market has basically been flooded with this style, the want and demand will soon go down. A lot. For me, this is equivalent to a very possible extinction. Thus, the need to evolve and adapt has already grown in myself and, in turn, what I create and produce.

I do not know what tomorrow will bring for the art world. I can not guage trends, and I can not simply say that the revolution will be a simple one. My thoughts? This present form has been caused by the ravages of war tearing at the mindset of the population. Not only that, but the nostalgia of the 80's and it's style, high-gloss-meets-punk-and-pop, has returned full force. This started, as you may have guessed, 3 years ago and has grown largely since.

So what is the next evolutionary step?

Again, I don't have the answer. If I did, I doubt I would share them just yet. The trend seems to be odd to tell and hard to follow. I want to say a high-gloss approach will be it, but we're still in it. The "empty-white-room" is still a good trend that many follow... we've already hit abstraction and deconstruction, what's left?

Tuesday, August 5, 2008

Art in The 4th Dimension: How Artists Can Do More Through Merchandising

Art in the 4th Dimension is, to me, something that boils down to one simple word: Merchandising.

I can already hear the cries of "Sell Out" and "Commercialism".

When I was 4 years old, I was basically addicted to TV. We had cable in our small 1-bedroom apartment and I was just starting Kindergarten. On weekends I would watch non-stop Nickelodeon. By the time I was 7, I was already doodling, like kids do, but they were ads. Yes, that's right; By the time I was 7, I was drawing ads about how great the Nickelodeon and Pizza Hut partnership was. To some, a perversion of innocence, to others a realization of the world of overt commercialism we have created. To me, it was none of this and, looking back, I knew then that it was because I had just watched a lot of TV and, being young and impressionable, it wasn't much different than a kid drawing Mickey Mouse or Spider-Man and coming up with their own ideas.

Think back, and don't lie to yourself; When you were only a kid, you loved cartoons. You loved them so much that if you could get your hands on any toy, poster, t-shirt, action figure, kids meal toy, sneaker, shock, bed sheet... ANYTHING you could get your parents to buy for you with that character on it, you wanted it. It was, in a sense, a world you could create for yourself based on what you enjoyed.

Now, imagine an artist with that same power.

H.R. Giger is the best example I can give of this. His artwork, as deeply personal and incredible as it is, never was one to shy away from commercialization nor did he shy away from the ability to expand his creation into this, the 4th Dimension. In fact, the climax of this is none other than bars that were built around his art. Yet you would be hard pressed to find someone cry "sell-out".

There are so many artists today who have taken to customizing anything and everything and selling them. Pushead, for example, took his style to new levels and had his work (albeit without permission) made into things such as lamps and mugs.

Merchandising can be less a commercialization of art and more a development and an even more interactive extension of art itself. Creating toys, designing shirts, skateboards, sneakers... going outside what is considered a simple 2-dimensional piece of art on a poster or, in this ditigal age, on a computer screen and allowing people to take it with them, enjoy and apply it to their own lives as they see fit... honestly, it is nothing short of amazing.

My dream has always been to create a personal world where people could be enveloped by my art and creations. Artists will, and always have, dreamt of this. The backlash from people towards this is always in the perception that the artist is most likely doing it only to see an expansion to their bottom line and not what, in their "humble" opinion, is not a true expression of the creators own art and creativity. While this can be the case, for people such as myself, it is the complete opposite.

Desiging t-shirts, skateboards, and sneakers have been dreams of mine and countless other artists for years, and in this modern age of digital and easy reporduction, when seeing an idea go to print no longer requires the same amount of work as it did in the past and anyone with a printer can now become a designer (for better or worst), we are seeing a burst of creativity and people realizing their own personal dreams as well.